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In the Custom Scene Menu you can select a texture, as well as up to 4 'Texture Tweaks' which are applied in order.
These are after-effects, which are applied after the image is loaded, but before it is sent to Morphyre to be rendered onto an object. They can be used to dramatically change a texture's appearance.
The following types of tweak are available:
Flip | Flip the texture upside-down |
Invert | Invert the colours in the texture |
Blur [More] | Blur the texture |
Blur Transparency | Blur only the transparency channel |
Hue | Adjust the hue of the image |
Greyscale | Convert the image to greyscale |
Col->Alpha (replace) | Replace the transparency information with the brightness of the texture |
Col->Alpha (add) |
Add the brightness of the texture to the existing transparency information |
Alpha->Col | Create a black and white texture from only the transparency information |
Contrast */ |
Change the contrast of the texture |
Bright +- |
Change the brightness |
Bright */ | Multiply the brightness - this will make a texture brighter while keeping the Blacks |
Half Res | Make the image half the resolution |
Make 64px | Make the image 64px by 64px |
Transparent Border |
Add a transparent border to the image - this is sometimes useful for background types such as 'omatic' where you want to space out the texture that you have. |
To make a texture that is simple white on black into a texture on a transparent background, you can do:
Col->Alpha (replace)
However you can also add a blurred black shadow to it, using:
Col->Alpha (replace) , Blur Transparency, Col->Alpha (add)