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This is a page from the Morphyre Pro Online Manual. You can return to the Contents Page, or go to the Morphyre Pro Homepage.

 

Texture Tweaks

 

In the Custom Scene Menu you can select a texture, as well as up to 4 'Texture Tweaks' which are applied in order.

 

These are after-effects, which are applied after the image is loaded, but before it is sent to Morphyre to be rendered onto an object. They can be used to dramatically change a texture's appearance.

 

The following types of tweak are available:

 

Flip Flip the texture upside-down
Invert Invert the colours in the texture
Blur [More] Blur the texture
Blur Transparency Blur only the transparency channel
Hue Adjust the hue of the image
Greyscale Convert the image to greyscale
Col->Alpha (replace) Replace the transparency information with the brightness of the texture
Col->Alpha (add)

Add the brightness of the texture to the existing transparency information

Alpha->Col Create a black and white texture from only the transparency information
Contrast */

Change the contrast of the texture

Bright +-

Change the brightness

Bright */ Multiply the brightness - this will make a texture brighter while keeping the Blacks
Half Res Make the image half the resolution
Make 64px Make the image 64px by 64px
Transparent Border

Add a transparent border to the image - this is sometimes useful for background types such as 'omatic' where you want to space out the texture that you have.

 

Useful Combinations

 

To make a texture that is simple white on black into a texture on a transparent background, you can do:

 

Col->Alpha (replace)

 

However you can also add a blurred black shadow to it, using:

 

Col->Alpha (replace) , Blur Transparency, Col->Alpha (add)